Music in the interactive room
Johannes L. Hatfield - project manager and scientist
Ulf A. S. Holbrook - P.h.D. cadidate
The main objective of the project is to develop and establish a digital learning laboratory through which successful approaches to instrumental practice and performance preparation are thoroughly investigated and improved. The project consists of an explorative phase, a development phase and an applied phase. Through close collaboration with students and teachers, the first phase has investigated key-challenges of the transfer from the practice room to the concert and audition stage. The project´s second phase consist of developing state of VR-simulation through 3D-animation and 3D-technology.
The laboratory is intended for future research on instrumental practice and performance enhancement, music student´s performance preparations, and workshops on instrumental practice. The third of the project will thus mainly consist of the implementation of VR-performance and -audition simulation in regard to performance preparations. The project is a part of Centre of Excellence in Music Performance Education´s (CEMPE) fey portfolio. The goal is furthermore to strive for continuous refinement of technological solutions applied throughout the project period.